12 months - 12 samples

Hello folks!

It's been a while since my last post, so i'll give it another try now :-)
Because a new year brings new motivation, I've decided to make a tutorial / sample series called '12 months 12 samples'.
I won't promise that every last day of a month, here will be a new sample, but let's say within five days of the next month :-)
The intention is to make samples / demos (including assets free for you to use) to common questions in making games, e.g.
- an ego-shooter demo
- a research screen and data structure, including a tech tree

menu crysis 2 style II

hi there!

i've been a bit more involved in programming as the last months, so i created a menu behaving like the one in crysis 2.

now i implemented also a mouse pointer and menu items (known from the efil_gui):

so good fight good night everybody!

menu crysis 2 style I

hi everybody!

i'm back again, and as you can see, i've been playing crysis 2 and find the menu really appealing :-)

source is included, so have a look! it's just a fast approximation, so don't be too rude with it!

actually, i'm working on implementing buttons and ray picking and render targets, so that it gets more functional...

greeeetz!

still spare time

oh and here you can see another old project, a space marine seargent:

and this week, my new order will come ^^

so greeetz and till next time (gotta do some programming stuff again!)

spare time...

so which hobbies do you expect me to have?

two i can reveal right now: watching 'not so good'-dvds like 'resident evil 1 to 3 and painting wh40k figurines:

although one could say the evaporations of the varnish do

  1. make you creative
  2. make you even more creative plus strange
  3. make you open your flat door and windows also in winter :-)

i went for 3. ;-)

so good fight good night!

pr_iso - an in-betweener

here's a little update on the iso prototype:

as i said in one of the previous posts, i started integrating 3d tiles. as you can see they are only simple boxes by now, which will change some time. at the moment i have implemented triangle picking:

next steps will be a player model, tile selecteing and path finding (in some loooong time :-))

so stay tuned!

video game guessing XXV

and here's the next contestant:

so make your guess! ^^

visual studio achievements

hi there!

in the tons of feeds i have subscribed to, i found something very useful :-)

http://blog.whiletrue.com/2011/01/what-if-visual-studio-had-achievements/

personally, i already have "the portal", "the poet" and "the wrench" ^^

greeeeetz!

pr_iso_40 final

hi there!

here you'll find some sample code for an isometric tile-based terrain in xna:

well it seems the drupal upload function isn't working right now... i'll figure that out and attach the files asap!

edit: found the error now, i think opera 11.0 doesn't like java upload scripts any more :-) happily i have also firefox (the slowest browser in the world, but the upload works ;-))

isometric height info and tile interpolation II

something tells me to go to bed: i just had to copy the caption of the last entry and put the 'II' behind it.

well it is as it is, i made four triangles out of every tile, added some linear interpolation for the middle point et voilà: